Note: Play in full screen for the best experience.


How to Play

  • Reach the Goal cell with 2 (out of 3) Orbs by 25 turns to win the game.
  • Manage your Turn, Health, Energy, Gold.
  • Each turn, you can move to any adjacent cell by clicking on it. Some cells allow movement to more cells. You can choose to stay in the same cell, which also counts as a turn.
  • Some cells modify the Goal deadline, so watch out for these.
  • Each turn uses up 4 Energy.
  • You can buy items at the Shop.
  • While at the Shop, toggle views using Show Map/Open Shop buttons.
  • Equipments act on their own, when certain conditions are met.
  • Consumables take effect when you use them, by clicking on them.
  • You cannot obtain more items or curses than the slots available (5 for each).
  • After the game ends, you can still review the game map and event log by clicking on "Back to Game".


Credits

  • Game Engine: Godot, link
  • Icons: Game-icons.net, link
  • Font: Open Sans, link
  • Audio
    • Of Puzzles and Treasure, Eric Maytas, link
    • Hero Immortal, Trevor Lentz, link
    • Adventure Ho, Patrick Maney, link
    • Questing Loop, Patrick Maney, link
    • Treasure Hunter, TAD, link
    • Fantasy Sound Effects Library, Little Robot Sound Factory, link


Comments

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(+1)

Neat game! definitely a lot of room to explore here, I think the balancing was on point for a jam entry. I'd like to see more clear indications of what everything does, like having gold icons and things like that. The consumables that let me travel from orb to orb and to the end made the game a bit too easy though.

Thanks! Will add icons. Those traveling consumables sure are troublesome to balance. I had made them more expensive, but still not enough I guess.