Panzer Decks
A combination of a deck-builder and tank combat based spatial tactics game. Play cards to control movement and combat of your tank. Select cards and mechanisms to build a powerful tank and defeat all enemies.
Greenlight Jam: Changes post-Production Stage
These are the changes in the game after the production stage:
- More movement options in cards: either pure movement or mix of movement and action. Along with changes to armour cards, the idea is to have the players move more, atleast depending upon the situation.
- Icons for cards and mechanisms. Cards now have an icon on the top left. Mechanisms now are displayed as an icon only, with the title and description shown on hover.
- Campaign structure. There are 20 levels now, with 2 Challengers (5th and 15th levels) and 2 Champions (10th and 20th levels).
- The starting mechanism is now randomized everytime a run is begun. Reloading the game is not required.
- The starting deck consists of 12 cards which are fixed and 3 cards which are randomly selected.
- The "Heat" effect is removed from the game for now. Will add it back in future along with some revisions in the mechanic.
- Some additions/deletions in cards and mechanisms.
Greenlight Jam: Changes post-Prototype Stage
These are the changes in the game after the prototype stage:
- Mechanisms (New feature): These are passive advantages and auto-triggered actions. The player starts with a random Mechanism, and gains a Mechanism upon defeating a Challenger. There are a total of 8 Mechanisms.
- Cards: There are around 20 new cards, for a total of 50.
- Campaign: A longer campaign of 17 levels (compared to 6 earlier), with more enemies and Heal points.
- Stats: Momentum, Blaze, Freeze. Explained below.
- Cards which have a Heat effect no longer add a "Heat" card to the deck. Instead, the Heat value of the tank is increased. The intent is to have a negative effect of Heat, but right now there is no negative effect. Some cards have a positive use of Heat.
- Music tracks: Additional tracks for battle and campaign home screen.
- Styling changes: Appearance of Cards, Menus, etc.
Description
- Defeat the enemy in each level, while protecting your tank.
- Cards: Cards are basic unit of action. Play cards to move and turn your tank, swivel the turret, fire shells, and add armour.
- At the beginning of each turn, five cards are drawn from the Draw pile into your hand. Atmost 7 cards can be held in the hand at any time.
- Each card costs energy to play. You start with 3 energy each turn.
- At the end of the turn, any unused cards are moved to the Discard pile.
- When there are no more cards to draw from in the Draw pile, the Discard pile is shuffled and placed in the Draw pile.
- Mechanisms: These are passive advantages and auto-triggered actions. The player starts with a random Mechanism, and gains a Mechanism upon defeating a Challenger or Champion.
- The starting configuration of the player consists of a deck of 12 cards which are fixed and 3 cards which are randomly selected, and a random mechanism.
- HP: Tank health.
- Armour: Incoming damage first reduces Armour. Any leftover damage reduces health. Armour is cleared at the start of your turn.
- Shield: For each incoming shell, reduce the shell damage to 1, and reduce Shield by 1. Unlike Armour, Shield is not cleared at the start of turns.
- Momentum: Momentum increases by 1 whenever a move or turn card is played, and resets to 0 at the start of the next turn. Some cards have a positive use of Momentum.
- Blaze: At the start of the turn, reduce HP by Blaze amount, and reduce Blaze by 1. Blaze bypasses Armour and Shield.
- Freeze: A tank that has Freeze>0 cannot move or turn. It can swivel. Freeze reduces by 1 at the end of the turn.
- Remove: When a card is Removed, it no longer plays a role in the current battle, but stays in your deck.
- Attacks are carried out by firing shells. Each shell has a specific Damage and Range. The shell is fired in the current turret direction.
- Enemies have a single shell with a fixed Range and Damage.
- Each enemy moves a fixed number of times per turn. This is the enemy's Speed. (Enemy moves consist of forward steps and turns).
- On its turn, the enemy will move towards the player if not in range, and then if in range, fire once.
Campaign
- The campaign consists of 20 battles, with opponents: 16 Fighters, 2 Challengers (5th and 15th levels) and 2 Champions (10th and 20th levels).
- Tank HP is persisted across levels.
- You will heal by 20 HP before and after each Challenger battle.
- You will heal by 20 HP before and fully after each Champion battle.
- You can select a card to add to your deck after each battle.
- After defeating a Challenger or Champion you can also add a mechanism.
Instructions
- Click on a card in your hand to play it.
- When you are done with your turn, click on "End Turn".
Credits
- Asynchronicity, Kistol, link
- Battle Midi, djsaryon, link
- Simple Action Beat, LushoGames, link
- Some Unused Menu Stuff, Alexandr Zhelanov, link
- Target Position, Zhelanov, link
- Icons, link
Status | In development |
Platforms | HTML5 |
Author | raghunandan |
Genre | Strategy |
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