About

Explore the land with a team of heroes. Make paths and score points to win. Beware of Trail-Reapers!


Important

  • Incomplete paths are not scored. Only complete paths will obtain points.
  • Bandits only spawn at Obelisks.
  • Bandits and Trail-Reapers mean the same thing.


How to Play

  • Travel from Inns to Camps to make a complete path.
  • Each path gives you points based on the locations you visit.
  • When a path is completed, the points of all locations on it are doubled.
  • (This is not implemented.) Incomplete paths also provide points at the end of the game, but the location scores are not doubled.
  • Achieve the target score within the turn limit to win the game.
  • On your turn, you can move one hero to an adjacent location.
  • All locations that are part of any path, ongoing or completed, are closed.
  • Heroes cannot visit closed locations.
  • Trail-Reapers
    • After your turn, one Reaper on the map will move to an unoccupied adjacent location.
    • If a Reaper moves onto an ongoing path, the path is aborted.
    • If a hero moves into a location with a Reaper, the Reaper is removed from the map.
    • A new Reaper is added to the map every 5 turns.
    • Reapers only spawn at Obelisks.


Location Types

LocationDefault ScoreDescription
Inn3Path start location
Camp3Path end location
Watchtower2View range +1 from here
Cave24. View range -1 from here.
Forest6Add a Reaper to the map.
Lake1+1 for every 3 locations on this path.
Library5-1 for every 3 locations on this path.
Hill0+6 if this path has atleast 10 locations.
Swamp60 if this path has more than 5 locations.
Fountain1+1 for each Fountain on this path.
Castle60 if more than 1 Castle on this path.
Temple0+1 for each location before this on this path.
Farm0+1 for each location after this on this path.
Ruins075% chance: +6. 25% chance: Path aborted.
Obelisk--Abort this path and teleport to a random active Inn.
Reapers spawn here.


Character Types

CharacterProperty
Ranger+1 view range
Fighter+3 to the location you move into with a Reaper.
Merchant+3 to every 5th location on a path.
Monk+2 to a location, if the same type has been visited before on this path.
AlchemistUpon path completion, teleport to a random open Inn, if available.


Credits

Updated 1 day ago
Published 9 days ago
StatusIn development
PlatformsHTML5
Authorsraghunandan, CrankyCranton, Koroded, Phoenix Steele, Morgan Dillon Crow
GenreStrategy
Made withGodot
Tags2D, Indie, Open Source, Short, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsMouse
LinksSource code

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